ROBLOX DEVELOPER & CREATOR

Good games.
Solid systems.

I'm Nindq. I build Roblox gameplay, server systems and interfaces that turn an idea into something you can play.

30+Completed commissions
Client + serverRoblox scripting
LUAU / ROBLOX STUDIOSCROLL TO EXPLORE CODE MEETS PLAY.

01 / SELECTED GAMES

From scripts
to something playable.

Real projects, with a clear look at
what I contributed.

Medieval Kingdom

01

Server creation, ownership and the interface connecting it all.

Dance RNG

02

A complete game made with a friend. Scripting, UI, modelling and animation.

FEATURED / COMPETITIVE ROBLOX GAME

RAPID TAC

Competitive Tic Tac Toe, reimagined. Three marks, faster rounds, tactical abilities and a ranked ladder.

Official RAPID TAC game artwork

02 / THE SYSTEMS LIBRARY

See the code
come to life.

Gameplay, backend and procedural work.
Choose a system. Watch it in action.

03 / WORKING TOGETHER

A whole game.
Or the missing piece.

Tell me what you're building
01

Gameplay & combat

Combat, abilities, movement and round-based experiences.

↗
02

Server & data systems

Matchmaking, server creation, inventories and persistent player data.

↗
03

Interfaces & game flow

Loading screens, menus, shops and interfaces connected to gameplay.

↗

HOW WE START

  1. 01Share the idea

    Send references, what you have so far, and what you need.

  2. 02Define the scope

    Agree on the deliverables, budget and milestones.

  3. 03Build & review

    Use playable progress to make feedback concrete.

04 / BEYOND ROBLOX

Same curiosity.
Different playgrounds.

A separate space for my creative work,
experiments and programming projects.

ROBLOX COMMISSION ENQUIRIES

Let's build
your next thing.

A single system or a bigger project—start with the idea. Share the scope, your references and your deadline.

Every project is scoped individually. A clear brief helps us work out the right approach.

YOUR PROJECT BRIEF

Creates a brief you can paste into a message. Nothing is submitted or stored on a server.